Marvel Rivals Season 1.5 Balance Patch Notes – Sharpen Your Strategies!

Marvel Rivals Season 1.5 Balance Patch Notes

February 19, 2025

February 19, 2025

Rivals! Season 1.5 is here, bringing targeted tweaks to your favorite heroes and villains! While Season 2 will deliver deeper Team-Up Ability overhauls, this update focuses on fine-tuning combat dynamics. Let’s dive into the changes!

Rivals! Season 1.5 is here, bringing targeted tweaks to your favorite heroes and villains! While Season 2 will deliver deeper Team-Up Ability overhauls, this update focuses on fine-tuning combat dynamics. Let’s dive into the changes!

Vanguard

Vanguard

Vanguard

Captain America

Captain America

Buffed

Steve Rogers gains durability, smoother shield mechanics, and a faster-charging Ultimate.
Steve Rogers gains durability, smoother shield mechanics, and a faster-charging Ultimate.
Steve Rogers gains durability, smoother shield mechanics, and a faster-charging Ultimate.
  • Living Legend now shields him mid-leap.
  • Vibranium Energy Saw projectile speed jumps from 60m/s → 80m/s; ricochets accelerate from 100m/s → 150m/s.
  • Freedom Charge (Ultimate) energy cost drops from 3100 → 2800.
  • Sentinel Strike no longer locks out melee attacks while his shield is thrown or during Charged Aegis. Airborne melee attacks no longer trigger Super-Soldier Slam.
  • Living Legend now shields him mid-leap.
  • Vibranium Energy Saw projectile speed jumps from 60m/s → 80m/s; ricochets accelerate from 100m/s → 150m/s.
  • Freedom Charge (Ultimate) energy cost drops from 3100 → 2800.
  • Sentinel Strike no longer locks out melee attacks while his shield is thrown or during Charged Aegis. Airborne melee attacks no longer trigger Super-Soldier Slam.
My opinion: Good Captain Americas were rare. But those were already causing havoc in the backlines. Not much to say, great changes.
My opinion: Good Captain Americas were rare. But those were already causing havoc in the backlines. Not much to say, great changes.
My opinion: Good Captain Americas were rare. But those were already causing havoc in the backlines. Not much to say, great changes.

Dr. Strange

Dr. Strange

Nerfed

A slight durability nerf for the Sorcerer Supreme.
A slight durability nerf for the Sorcerer Supreme.
A slight durability nerf for the Sorcerer Supreme.
  • Base health reduced: 650 → 600.
  • Base health reduced: 650 → 600.
My opinion: 50 Health could be a big hit. Need to do the Maths on this, could be that there are some damage breakpoints that make his life hell. YET keep in mind Dr. Strange is so versatile and strong.
My opinion: 50 Health could be a big hit. Need to do the Maths on this, could be that there are some damage breakpoints that make his life hell. YET keep in mind Dr. Strange is so versatile and strong.
My opinion: 50 Health could be a big hit. Need to do the Maths on this, could be that there are some damage breakpoints that make his life hell. YET keep in mind Dr. Strange is so versatile and strong.

Groot

Groot

Buffed

Thornlash Wall gains extended reach.
Thornlash Wall gains extended reach.
Thornlash Wall gains extended reach.
  • Placement range increased: 15m → 18m.
  • Placement range increased: 15m → 18m.
My opinion: What seperates a good Groot (Grood, get it?) are the Wall placements. This is a minor, but a nice change.
My opinion: What seperates a good Groot (Grood, get it?) are the Wall placements. This is a minor, but a nice change.
My opinion: What seperates a good Groot (Grood, get it?) are the Wall placements. This is a minor, but a nice change.

Magneto

Magneto

Adjusted

Trading survivability for sharper offense.
Trading survivability for sharper offense.
Trading survivability for sharper offense.
  • Iron Volley damage per projectile: 35 → 40.
  • Metallic Curtain energy drain up from 50/s → 65/s; max duration reduced to 1.5s (from 2s).

  • Iron Volley damage per projectile: 35 → 40.
  • Metallic Curtain energy drain up from 50/s → 65/s; max duration reduced to 1.5s (from 2s).

My opinion: Not sure what the idea behind these changes are to be frank. Magneto was already dealing a lot of damage. I'm not a big fan of Tanks that are damage powerhouses. I also don't think his shield was too strong to warrant a nerf. Need to play to see how it feels
My opinion: Not sure what the idea behind these changes are to be frank. Magneto was already dealing a lot of damage. I'm not a big fan of Tanks that are damage powerhouses. I also don't think his shield was too strong to warrant a nerf. Need to play to see how it feels
My opinion: Not sure what the idea behind these changes are to be frank. Magneto was already dealing a lot of damage. I'm not a big fan of Tanks that are damage powerhouses. I also don't think his shield was too strong to warrant a nerf. Need to play to see how it feels

Thor

Thor

Buffed

Smoother post-Ultimate gameplay.
Smoother post-Ultimate gameplay.
Smoother post-Ultimate gameplay.
  • Removed shared cooldown after Awakening Rune ends.
  • Removed shared cooldown after Awakening Rune ends.
My opinion: A nice change for Thor. Things that feel clunky can be boring and frustrating over time. Great change, wishing to see more changes like this in the future.
My opinion: A nice change for Thor. Things that feel clunky can be boring and frustrating over time. Great change, wishing to see more changes like this in the future.
My opinion: A nice change for Thor. Things that feel clunky can be boring and frustrating over time. Great change, wishing to see more changes like this in the future.

Venom

Venom

Buffed

Deadlier arrivals and a hungrier Ultimate.
Deadlier arrivals and a hungrier Ultimate.
Deadlier arrivals and a hungrier Ultimate.
  • Frenzied Arrival now knocks enemies inward (75° angle) instead of upward.
  • Feast of the Abyss (Ultimate) energy cost down: 2800 → 2500.

  • Frenzied Arrival now knocks enemies inward (75° angle) instead of upward.
  • Feast of the Abyss (Ultimate) energy cost down: 2800 → 2500.

My opinion: Frenzied Arrival just turned into an ult combo - cooldown. Coupled with the Ult cost reduction, we will probably see some more Venoms.
My opinion: Frenzied Arrival just turned into an ult combo - cooldown. Coupled with the Ult cost reduction, we will probably see some more Venoms.
My opinion: Frenzied Arrival just turned into an ult combo - cooldown. Coupled with the Ult cost reduction, we will probably see some more Venoms.

Duelist

Duelist

Duelist

Black Widow

Black Widow

Buffed

Enhanced lethality after Ultimate activation.
Enhanced lethality after Ultimate activation.
Enhanced lethality after Ultimate activation.
  • Red Room Rifle magazine size: 8 → 15.
  • Electro-Plasma Explosion (Ultimate) now slows enemies by 55% (from 80%) and applies 15% Vulnerability for 4s.
  • Red Room Rifle magazine size: 8 → 15.
  • Electro-Plasma Explosion (Ultimate) now slows enemies by 55% (from 80%) and applies 15% Vulnerability for 4s.
My opinion: Even though these are some nice angles for some buffs, I doubt they will be of any use. Black Widow is too niche to play rn. Too aim intensive, you can get so much more value out of other DPS characters.
My opinion: Even though these are some nice angles for some buffs, I doubt they will be of any use. Black Widow is too niche to play rn. Too aim intensive, you can get so much more value out of other DPS characters.
My opinion: Even though these are some nice angles for some buffs, I doubt they will be of any use. Black Widow is too niche to play rn. Too aim intensive, you can get so much more value out of other DPS characters.

Hawkeye

Hawkeye

Buffed

Survival buffs and a deadlier Ultimate.
Survival buffs and a deadlier Ultimate.
Survival buffs and a deadlier Ultimate.
  • Base health increased: 250 → 275
  • Blast Arrow damage: 20 → 15 (projectile), 25 → 32 (field).

  • Crescent Slash cooldown: 15s → 12s.

  • Hunter’s Sight (Ultimate) now draws bow faster and boosts damage multiplier to 1.35x (from 1.2x).

  • Base health increased: 250 → 275
  • Blast Arrow damage: 20 → 15 (projectile), 25 → 32 (field).

  • Crescent Slash cooldown: 15s → 12s.

  • Hunter’s Sight (Ultimate) now draws bow faster and boosts damage multiplier to 1.35x (from 1.2x).

My opinion: Pretty big buff. Hawkeye has lost his place in high elo after the nerfs. More damage, higher survivability.
My opinion: Pretty big buff. Hawkeye has lost his place in high elo after the nerfs. More damage, higher survivability.
My opinion: Pretty big buff. Hawkeye has lost his place in high elo after the nerfs. More damage, higher survivability.

Hela

Hela

Buffed

Stronger long-range pressure.
Stronger long-range pressure.
Stronger long-range pressure.
  • Nightsword Thorn damage falloff at 30m adjusted to 80% (from 70%).
  • Nightsword Thorn damage falloff at 30m adjusted to 80% (from 70%).
My opinion: questionable buff especially as a starlord main. Hela makes my life hell.
My opinion: questionable buff especially as a starlord main. Hela makes my life hell.
My opinion: questionable buff especially as a starlord main. Hela makes my life hell.

Iron Fist

Iron Fist

Buffed

Reworked combos and survivability.
Reworked combos and survivability.
Reworked combos and survivability.
  • Jeet Kune Do strikes 1/2/5: 32 → 30; strikes 3/4: 16 → 15; final strike: 55 → 50.

  • Yat Jee Chung Kuen per-hit damage reduced to 10 (from 19), but each strike now deals 1.7% of target’s max HP.

  • Harmony Recovery grants 150 bonus HP (from 50), decaying at 25/s after 1s.

  • Dragon’s Defense max bonus HP: 150 → 200.

  • Base health: 250 → 300.

  • Jeet Kune Do strikes 1/2/5: 32 → 30; strikes 3/4: 16 → 15; final strike: 55 → 50.

  • Yat Jee Chung Kuen per-hit damage reduced to 10 (from 19), but each strike now deals 1.7% of target’s max HP.

  • Harmony Recovery grants 150 bonus HP (from 50), decaying at 25/s after 1s.

  • Dragon’s Defense max bonus HP: 150 → 200.

  • Base health: 250 → 300.

My opinion: Very strong buffs for frontline Iron Fist, nerfs for assassin Iron Fist. Looks like Netease made up their mind on which playstyle they want Iron Fist to be played. Luckily for me I enjoy Frontline Iron Fist more.

Quick maths for Yat Jee Chung Kuen:

Max Hp of target: 250
initial damage per hit: 10 + 1.7% of 250 HP = 14.25

breakeven point:
529 Max hp

Max Hp of target: 800 (Hulk with Teamup)
initial damage per hit: 10 + 13,6 = 23.6
My opinion: Very strong buffs for frontline Iron Fist, nerfs for assassin Iron Fist. Looks like Netease made up their mind on which playstyle they want Iron Fist to be played. Luckily for me I enjoy Frontline Iron Fist more.

Quick maths for Yat Jee Chung Kuen:

Max Hp of target: 250
initial damage per hit: 10 + 1.7% of 250 HP = 14.25

breakeven point:
529 Max hp

Max Hp of target: 800 (Hulk with Teamup)
initial damage per hit: 10 + 13,6 = 23.6
My opinion: Very strong buffs for frontline Iron Fist, nerfs for assassin Iron Fist. Looks like Netease made up their mind on which playstyle they want Iron Fist to be played. Luckily for me I enjoy Frontline Iron Fist more.

Quick maths for Yat Jee Chung Kuen:

Max Hp of target: 250
initial damage per hit: 10 + 1.7% of 250 HP = 14.25

breakeven point:
529 Max hp

Max Hp of target: 800 (Hulk with Teamup)
initial damage per hit: 10 + 13,6 = 23.6

Iron Man

Iron Man

Buffed

Unibeam gets a fiery upgrade.
Unibeam gets a fiery upgrade.
Unibeam gets a fiery upgrade.
  • Unibeam damage: 120/s → 140/s.
  • Unibeam (Armor Overdrive): 180/s → 190/s.

  • Unibeam damage: 120/s → 140/s.
  • Unibeam (Armor Overdrive): 180/s → 190/s.

My opinion: A nice buff for iron man, he wasn't being played without hulk in high elo. Needed some love. Have to test to see how big the buff actually is.
My opinion: A nice buff for iron man, he wasn't being played without hulk in high elo. Needed some love. Have to test to see how big the buff actually is.
My opinion: A nice buff for iron man, he wasn't being played without hulk in high elo. Needed some love. Have to test to see how big the buff actually is.

Magik

Magik

Adjustments

Lower Ultimate cost for slightly weaker demons.
Lower Ultimate cost for slightly weaker demons.
Lower Ultimate cost for slightly weaker demons.
  • Demon’s Rage damage: 80/s → 72/s.
  • Darkchild (Ultimate) energy cost: 3700 → 3400.

  • Demon’s Rage damage: 80/s → 72/s.
  • Darkchild (Ultimate) energy cost: 3700 → 3400.

My opinion: I'm not going to lie, I didn't play Magik, but in the right hands this Ultimate devastates a whole team.
My opinion: I'm not going to lie, I didn't play Magik, but in the right hands this Ultimate devastates a whole team.
My opinion: I'm not going to lie, I didn't play Magik, but in the right hands this Ultimate devastates a whole team.

Mister Fantastic

Mister Fantastic

Buffed

Ultimate now packs a punch (and a push).
Ultimate now packs a punch (and a push).
Ultimate now packs a punch (and a push).
  • Flexible Elongation radius after landing: 2.5m → 5m; now knocks back enemies. Cooldown per use: 8s → 10s.
  • Brainiac Bounce (Ultimate) damage: 50 → 70; energy cost: 2800 → 3400. Damage now decays from 3m–10m (max 50% reduction).
  • Flexible Elongation radius after landing: 2.5m → 5m; now knocks back enemies. Cooldown per use: 8s → 10s.
  • Brainiac Bounce (Ultimate) damage: 50 → 70; energy cost: 2800 → 3400. Damage now decays from 3m–10m (max 50% reduction).
My opinion: His Ult was terrible, Lets see if this buff will be enough to see him in high elo.
My opinion: His Ult was terrible, Lets see if this buff will be enough to see him in high elo.
My opinion: His Ult was terrible, Lets see if this buff will be enough to see him in high elo.

Moon Knight

Moon Knight

Nerfed

Slower, heavier-hitting talons.
  • Hand of Khonshu talons fall slower.
  • damage per hit: 75 → 150 (removed 75 center damage).
  • Hand of Khonshu talons fall slower.
  • damage per hit: 75 → 150 (removed 75 center damage).
My opinion: High Elo Nerf, maybe in lower Elos this can be considered a buff, where reaction times aren't as good.

Will have to see how slow the talons fall, might still have his place in comps if the ults are comboed e.g. Groot -> Moon Knight
My opinion: High Elo Nerf, maybe in lower Elos this can be considered a buff, where reaction times aren't as good.

Will have to see how slow the talons fall, might still have his place in comps if the ults are comboed e.g. Groot -> Moon Knight
My opinion: High Elo Nerf, maybe in lower Elos this can be considered a buff, where reaction times aren't as good.

Will have to see how slow the talons fall, might still have his place in comps if the ults are comboed e.g. Groot -> Moon Knight

Scarlet Witch

Scarlet Witch

Buffed

Temporary health during Ultimate.
  • Reality Erasure (Ultimate) grants 100 Bonus HP, decaying at 50/s after ending.
  • Reality Erasure (Ultimate) grants 100 Bonus HP, decaying at 50/s after ending.
My opinion: 100 Bonus HP shouldn't be enough. Storm was getting more than that in her Storm before the buffs, and you could still kill her through easily.

Glad to be proven wrong tho. PUUUUUUUUUUUUUUUUUUUUUUUREEEEEEEEEE CHAAAAAAAAOOOOOOOOOOOOOOOS!
My opinion: 100 Bonus HP shouldn't be enough. Storm was getting more than that in her Storm before the buffs, and you could still kill her through easily.

Glad to be proven wrong tho. PUUUUUUUUUUUUUUUUUUUUUUUREEEEEEEEEE CHAAAAAAAAOOOOOOOOOOOOOOOS!

Spider Man

Spider Man

Buffed

Frequent web strikes.
  • Web-Cluster cooldown: 3s → 2.5s.
  • Web-Cluster cooldown: 3s → 2.5s.
My opinion: Minimal buff. Won't change anything. The Problem Spidey faces is that Tom Holland is leaking everything before the movies come out. On a more serious note: Spider Man players have to play so much better than their opponents to get a kill. And even if they are dominating, the enemy swaps to Namor / Winter Soldier / Peni and his life is hell.
My opinion: Minimal buff. Won't change anything. The Problem Spidey faces is that Tom Holland is leaking everything before the movies come out. On a more serious note: Spider Man players have to play so much better than their opponents to get a kill. And even if they are dominating, the enemy swaps to Namor / Winter Soldier / Peni and his life is hell.

Star-Lord

Star-Lord

Buffed

Sky-high mobility.
  • Rocket Propulsion max energy: 1200 → 1800.
  • Rocket Propulsion max energy: 1200 → 1800.
My opinion: On Paper this is a buff, but I don't understand what the goal is behind this buff. I am one of the highest rated Star-Lord players in Europe, but Star-Lord already has insane mobility. He has other core issues, like not having a place against triple support comps. But I have written a guide on the different playstyles of Star-Lord.
My opinion: On Paper this is a buff, but I don't understand what the goal is behind this buff. I am one of the highest rated Star-Lord players in Europe, but Star-Lord already has insane mobility. He has other core issues, like not having a place against triple support comps. But I have written a guide on the different playstyles of Star-Lord.

Storm

Storm

Nerfed

Less self-buffing, more team utility.
  • Wind Blade damage falloff at 30m: 70% → 60%.
  • Weather Control: Self-damage boost down to 12% (from 16%); allies gain 10% (from 8%).

  • Enhanced Thunder self-boost: 30% → 25%.

  • Wind Blade damage falloff at 30m: 70% → 60%.
  • Weather Control: Self-damage boost down to 12% (from 16%); allies gain 10% (from 8%).

  • Enhanced Thunder self-boost: 30% → 25%.

My opinion: good nerf but not sure if it will be enough. In Low Elo Storm nerfs are less significant because she wasn't hitting as many spells to begin with. Could be argued that this is a buff for low elo. Time will tell.
My opinion: good nerf but not sure if it will be enough. In Low Elo Storm nerfs are less significant because she wasn't hitting as many spells to begin with. Could be argued that this is a buff for low elo. Time will tell.

Strategist

Strategist

Strategist

Adam Warlock

Adam Warlock

Buffed

Stronger heals and damage.
Stronger heals and damage.
Stronger heals and damage.
  • Quantum Magic damage: 55 → 60; falloff at 40m: 50% → 60%.
  • Soul Bond healing: 10/s → 15/s.

  • Quantum Magic damage: 55 → 60; falloff at 40m: 50% → 60%.
  • Soul Bond healing: 10/s → 15/s.

My opinion: Good changes. They want to nerf Adam Warlocks who are just standing back and spamming Right Mousebutton.
My opinion: Good changes. They want to nerf Adam Warlocks who are just standing back and spamming Right Mousebutton.
My opinion: Good changes. They want to nerf Adam Warlocks who are just standing back and spamming Right Mousebutton.

Cloak & Dagger

Cloak & Dagger

Nerfed

Ultimate stacking no longer works.
Ultimate stacking no longer works.
Ultimate stacking no longer works.
  • Eternal Bond (Ultimate) energy cost: 3400 → 4000. Heals 250/s (from 220/s) over 8s (from 10s) with 0.67s pauses (from 1s). Overlapping heals no longer stack.
  • Terror Cape Vulnerability: 20% → 28%.
  • Eternal Bond (Ultimate) energy cost: 3400 → 4000. Heals 250/s (from 220/s) over 8s (from 10s) with 0.67s pauses (from 1s). Overlapping heals no longer stack.
  • Terror Cape Vulnerability: 20% → 28%.
My opinion: Much needed nerf. Hopefully I can stop banning C&D
My opinion: Much needed nerf. Hopefully I can stop banning C&D
My opinion: Much needed nerf. Hopefully I can stop banning C&D

Invisible Woman

Invisible Woman

Nerfed

Slower Ultimate access.
Slower Ultimate access.
Slower Ultimate access.
  • Invisible Boundary (Ultimate) energy cost: 4000 → 4300.
  • Invisible Boundary (Ultimate) energy cost: 4000 → 4300.
My opinion: Won't be enough, Imo
My opinion: Won't be enough, Imo
My opinion: Won't be enough, Imo

Loki

Loki

Nerfed

More missiles, pricier Ultimate.
More missiles, pricier Ultimate.
More missiles, pricier Ultimate.
  • G** of Mischief (Ultimate) energy cost: 3400 → 4000.
  • Mystical Missile charges: 10 → 12.
  • G** of Mischief (Ultimate) energy cost: 3400 → 4000.
  • Mystical Missile charges: 10 → 12.
My opinion: I didn't do the math on this, but my gut feeling tells me this is a big nerf. 600 energy cost is quite a lot. Wish they were this hard with Invisible Woman.
My opinion: I didn't do the math on this, but my gut feeling tells me this is a big nerf. 600 energy cost is quite a lot. Wish they were this hard with Invisible Woman.
My opinion: I didn't do the math on this, but my gut feeling tells me this is a big nerf. 600 energy cost is quite a lot. Wish they were this hard with Invisible Woman.

Luna Snow

Luna Snow

Nerfed

Ultimate delayed.
Ultimate delayed.
Ultimate delayed.
  • Fate of Both Worlds (Ultimate) cost: 4000 → 4500.
  • Fate of Both Worlds (Ultimate) cost: 4000 → 4500.
My opinion: Need to see how this plays out in real games. Luna was charging her ult quite fast + she didn't need much skill to charge it. Since this is a counter ultimate we will have to see which Dps can charge theirs before hers and vice versa. There is no shadow without light, type of situation
My opinion: Need to see how this plays out in real games. Luna was charging her ult quite fast + she didn't need much skill to charge it. Since this is a counter ultimate we will have to see which Dps can charge theirs before hers and vice versa. There is no shadow without light, type of situation
My opinion: Need to see how this plays out in real games. Luna was charging her ult quite fast + she didn't need much skill to charge it. Since this is a counter ultimate we will have to see which Dps can charge theirs before hers and vice versa. There is no shadow without light, type of situation

Team-Up Abilities

Team-Up Abilities

Team-Up Abilities

Atlas Bond

Atlas Bond

Buffed

Iron Fist + Luna Snow Teamup
Iron Fist + Luna Snow Teamup
Iron Fist + Luna Snow Teamup
  • Frozen Chi healing: 50 → 75; slow effect: 20% → 30%.
  • Frozen Chi healing: 50 → 75; slow effect: 20% → 30%.
My opinion: Watch out for this Team up, I think with the Iron Fist buffs, and the Luna Snow nerfs, this Team up will be very deadly. + More AoE Healing for Luna = Faster ultimate. Which means the nerf isnt as significant as we thought it would be.
My opinion: Watch out for this Team up, I think with the Iron Fist buffs, and the Luna Snow nerfs, this Team up will be very deadly. + More AoE Healing for Luna = Faster ultimate. Which means the nerf isnt as significant as we thought it would be.
My opinion: Watch out for this Team up, I think with the Iron Fist buffs, and the Luna Snow nerfs, this Team up will be very deadly. + More AoE Healing for Luna = Faster ultimate. Which means the nerf isnt as significant as we thought it would be.

Dimensional Shortcut

Dimensional Shortcut

Buffed

Magik + Black Panther / Psylocke
Magik + Black Panther / Psylocke
Magik + Black Panther / Psylocke
  • Psionic Disc & Wakandan Master: Rewind Time 5s → 3s; lost health → armor ratio 0.5 → 0.8.
  • Psionic Disc & Wakandan Master: Rewind Time 5s → 3s; lost health → armor ratio 0.5 → 0.8.
My opinion: If I understood this correctly, this is a buff. Need to test to know more.
My opinion: If I understood this correctly, this is a buff. Need to test to know more.
My opinion: If I understood this correctly, this is a buff. Need to test to know more.

Gamma Charge

Gamma Charge

Nerfed

Hulk + Iron Man + Dr Strange
Hulk + Iron Man + Dr Strange
Hulk + Iron Man + Dr Strange
  • Unibeam (Gamma Overdrive) damage: 220/s → 200/s.
  • Hulk’s Team-Up Anchor health bonus: 150 → 100.

  • Unibeam (Gamma Overdrive) damage: 220/s → 200/s.
  • Hulk’s Team-Up Anchor health bonus: 150 → 100.

My opinion: Much needed nerfs. This Team-Up was easily Z tier.
My opinion: Much needed nerfs. This Team-Up was easily Z tier.
My opinion: Much needed nerfs. This Team-Up was easily Z tier.

Lunar Force

Lunar Force

Buffed

Cloak and Dagger + Moon Knight
Cloak and Dagger + Moon Knight
Cloak and Dagger + Moon Knight
  • Full Moon now heals Moon Knight 25 HP/s while in the area.
  • Full Moon now heals Moon Knight 25 HP/s while in the area.
My opinion: Glad to see this. The Team-UP was basically uselesss for Moon Knight except for some Niche usage. Was primarily used to buff the broken Cloak and Dagger.
My opinion: Glad to see this. The Team-UP was basically uselesss for Moon Knight except for some Niche usage. Was primarily used to buff the broken Cloak and Dagger.
My opinion: Glad to see this. The Team-UP was basically uselesss for Moon Knight except for some Niche usage. Was primarily used to buff the broken Cloak and Dagger.

Symbiote Bond

Symbiote Bond

Buffed

Venom + Spider Man / Peni Parker
Venom + Spider Man / Peni Parker
Venom + Spider Man / Peni Parker
  • Spider-Man: Suit Expulsion duration 4s → 1s; now grants invincibility (was 50% DR).
  • Peni Parker: Armor Expulsion duration 4s → 2s; invincibility replaces 50% DR.

  • Spider-Man: Suit Expulsion duration 4s → 1s; now grants invincibility (was 50% DR).
  • Peni Parker: Armor Expulsion duration 4s → 2s; invincibility replaces 50% DR.

My opinion: Can't form an opinion on this. I have hated invincibility mechanics in overwatch tho. Need to test.
My opinion: Can't form an opinion on this. I have hated invincibility mechanics in overwatch tho. Need to test.
My opinion: Can't form an opinion on this. I have hated invincibility mechanics in overwatch tho. Need to test.

Ready your squad—Season 1.5 awaits!

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