
Moon Knight One Above All Guide
The mysterious Moon Knight brings versatile combat to Marvel Rivals. With his ability to deal insane amounts damage, he’s a deadly choice in Patch 1.1
Highest Damage Output in the Game
Extremely High Burst Damage
Teamup Buffs Cloak and Dagger (Meta Healer)
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Moon Knight
Synergies and Counters






Damage
Mobility
Difficulty
Aim Reliant
Mentality as a DPS
In this section I want to talk about the Mindset and Mentality you need to have as a DPS.
Your most important goal as a DPS is: Deal Damage. I know, I know, you heard it a thousand times. But I really mean it. Your Goal should be "How can I deal the most amount of Damage in the shortest time" (except if you are playing flankers like Black Panther).
If you deal the most amount of Damage you could possibly do, you gain these benefits:
Charge your ult faster
Pressure their Healers a ton
Give your own Team more breathing room, because their team will be more cautious and will have less space
Always ask yourself after every Death, what you could have done differently. Its easier to blame the team, but you won't get better like that.
Summary: Deal Damage
IF you could get more value with another hero, swap your hero. E.g. You are Moon Knight, they run dive to counter you and you are dying over and over again. Make the swap to Namor (counters dive, especially with Luna) and get that free elo
Abilities
Tips
Take Highground whenever you are allowed to do so.
Make sure to place your Ankh behind the enemies / above them (in small rooms) or anywhere where they arent actively looking, to make them turn around.
Your E is a projectile, which means you can use e-lmb-rmb and it will all arrive when the ankh hits the wall.
Tanks are usually grouped up. Hit them
When you use your ultimate, you can use your e to drag the people into your Ultimate again.
Use your Mobility spells to reposition often during the game.
Your Teamup is pretty much useless. The best part about it is, that it strengthens Cloak and Dagger
Combos
Coming Soon…
Playstyle
Moon Knight excels at controlling the battlefield, leveraging high-ground positioning and well-timed combos to dominate fights. Mastering him requires strategic thinking and sharp mechanics, but his rewards can change the tide of battle.
Strengths:
Cons:
Bad against Flying heroes (Iron Man etc.)
Barely any assassination tools
Vulnerable vs Dive
Take Highground whenever you can, unless they are running a dive comp. Then stick to your healers.
Farm your ult off of grouped up enemies. Many Moon Knights in low Elo are shooting enemies that are isolated while there are 2-3 enemies grouped up. Don't do that. Play to your Strengths.
Since you charge your ult very fast, I want you to throw it out on CD. The reasoning is simple: If you are holding your ult, you won't know if there was a good opportunity to use it. If you throw it out on CD, you will realize "ah I didn't get that much value out of this, I should have held it until xyz".